Where this topic stands
The publisher’s description, read on its official store listing on 4 September 2026, offers renowned sub-factions and warlords or a custom army, without listing every choice. On 20 July 2026, Games Workshop confirmed Nazdreg for command or combat against him at launch. Press accounts name Commissar Yarrick and Ghazghkull Mag Uruk Thraka from a presentation, and describe playing the Ultramarines in a Gamescom preview build. On 2 September, PC Gamer also names the Space Wolves and Genestealer cults while discussing what its writer interprets as studio hints. A played faction, a reported character appearance and a journalist’s interpretation of a hint are different kinds of evidence. None supplies a complete list of playable launch choices or their campaign rules.
Context and precedents
A faction name and the identity of the army a player commands are not necessarily the same level of choice. The Gamescom account offers a concrete example: the writer played the Ultramarines within the Space Marine faction. That identifies the force used in that preview, but does not tell us whether another Chapter changes the available units, campaign objectives, starting position or only its appearance. The publisher’s separate promise of custom armies makes those distinctions useful for anyone hoping to reproduce an army from the setting.
The publisher’s description offers renowned sub-factions and warlords as well as a custom army. Press accounts add named examples with different levels of detail: characters reported from a presentation, the Ultramarines played at Gamescom, and other forces mentioned as hints. The official character confirmation discussed below goes beyond those press accounts. The complete launch selection and the rules attached to each choice remain undescribed. The question is how a named force differs from an army the player creates.
Tabletop identity, as established by Games Workshop. It says nothing about the video game.What has actually been shown
The published choice between a renowned force and a custom army does not explain how the options connect. A creation screen would show which details a player selects; a campaign introduction would show whether that choice changes the start or objectives. The reported Ultramarines session and the official character confirmation above provide different kinds of named examples. Other appearances and hints still need their own evidence of playability. Keeping those questions separate avoids treating an appearance, a cosmetic option and a selectable campaign as equivalent.
What to watch next
For a player who wants a particular army, the next useful information is whether it is selectable, what it changes and when it is available. A complete launch list would answer the first question; rules and campaign details would answer the second. Later additions would need their own release and purchase information. The reported plan to expand one game rather than make sequels does not specify whether additional sub-factions will be free or paid. That remains a separate commercial question. Information correct as of 5 September 2026.
What is not known
These questions remain open in the cited sources. This page was last revised on 5 September 2026; each source keeps its own date.