THE GAME

Wishlists and expectations

On 14 January 2026, a month after the announcement, the publisher posted that the game had reached one million wishlists.

THE GAME STATUS CONFIRMED
SOURCED ON 14 January 2026
STATUS Information verified
SOURCE DATED14 January 2026
LAST UPDATED5 September 2026
Confirmed — stated by the publisher or the licence holder Reported — published by press, not by the publisher Unconfirmed — no source has stated it
01

Where this topic stands

On 14 January 2026, a month after the announcement, the publisher posted that the game had reached one million wishlists. That is the only demand figure in the publisher announcements reviewed for this page, with no second total published there by 5 September 2026. The number came from the publisher itself rather than from an outside estimate. A wishlist records interest in a store listing, not a commitment to buy. Steam also records wishlist deletions, so an active wishlist total can fall; the January announcement does not show whether that has happened to this game. Read as a dated milestone of attention, the figure is informative. Read as a current audience count or a sales forecast, it is not. Information correct as of 5 September 2026.

02

Context and precedents

A Steam wishlist lets a player keep track of a game and receive relevant release or discount notifications. For this game, the public milestone is the publisher’s announcement of one million wishlists on 14 January 2026, following the December reveal. That places the number in the announcement period, but gives no age profile, purchase commitment or comparison with other strategy games measured at the same stage. Its historical value is a dated point of interest that a later comparable total could extend.

03

What has actually been shown

The published milestone shows that interest had reached the level the publisher announced on that date. It does not give the current active total or the share of those players who will buy the game. Estimating revenue would require information that the announcement does not provide, including a price and evidence about purchases. The useful reading here is therefore attention recorded at a particular moment, with the distinction between an announced milestone and a later sales result kept explicit.

04

What to watch next

The useful open question is how interest changes over time, but one published milestone cannot answer it. A later total would need a clear date and the same definition of a wishlist before it could be compared with January’s announcement. Additions, deletions, marketing exposure and the length of time before release can all affect the interpretation; a rising number alone would not prove that people found the game without promotion. The publisher announcements reviewed contain one total, not a series. That leaves the current trend unknown and gives this site a specific thing to watch: a comparable update, rather than a sales forecast built from the first milestone. Information correct as of 5 September 2026.

?

What is not known

These questions remain open in the cited sources. This page was last revised on 5 September 2026; each source keeps its own date.

?The publisher posted a one million wishlists announcement in January 2026. No figure has been published since.
?A wishlist count is a demand signal, not a sales forecast.

Sources

Sources used for this page. Dates refer to publication or, for a changing reference page, the recorded consultation.

Page updated on 5 September 2026.