Where this topic stands
The Great Rift is the warp storm that tore across the galaxy from end to end and opened the era this game is set in. The publisher has named the Era Indomitus; it has not mentioned the Rift itself in any material we were able to open, so nothing on this page describes the video game. What follows is the setting’s own background, from Games Workshop, and the open question it raises for a campaign map.
What the tabletop establishes
The Rift split Imperial space along its length, cutting whole regions off from Terra and from the astronomical beacon that makes navigation possible. In the fiction its effects are not uniform: some systems were swallowed, some were isolated for decades of subjective time, and some emerged in a different state to the one they entered. It is the event that ends one era of the setting and begins the next, with consequences across Imperial territory and for the wars fought there.
A warp storm that tore across the galaxy from end to end, splitting Imperial space in two and cutting off entire regions from Terra. In the setting it is the event that ends one era and begins the next.
Tabletop identity, as established by Games Workshop. It says nothing about the video game.What has actually been shown
The publisher’s announcement describes conquering planets and upgrading a fleet. Press coverage describes the campaign map and movement between worlds, but the accounts reviewed do not connect those systems to the Great Rift. Its possible appearance remains a separate question from the setting’s announced era. A map label, a described travel restriction or an explicit narrative reference would each clarify a different part of that question; none is established by the cited material.
What to watch next
The open question is whether the Great Rift affects travel or remains part of the campaign’s background. If the game represents hazardous routes, their reliability, available crossings and effect on reinforcements could matter as much as distance. A predictable restriction and a changing route would create different planning problems. The cited material does not explain a Rift travel system, so its geography in the setting cannot yet supply a movement rule or a campaign strategy. Information correct as of 5 September 2026.
What is not known
These questions remain open in the cited sources. This page was last revised on 5 September 2026; each source keeps its own date.